#ifndef __MAINMENU_SCENE_H__
#define __MAINMENU_SCENE_H__

#include "cocos2d.h"

//#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"

class MainMenuScene : public cocos2d::CCScene
{
public:
	MainMenuScene();
	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();  

	// there's no 'id' in cpp, so we recommand to return the exactly class pointer
	//static cocos2d::CCScene* scene();

	// a selector callback
	virtual void menuEnterCallback(CCObject* pSender);

	// implement the "static node()" method manually
	//LAYER_NODE_FUNC(HelloWorld);
private:
	cocos2d::CCLayer *m_layer;
};

#endif  // __MAINMENU_SCENE_H__